JRPGs, in particular, drown in the development of grandiose CGI sequences with the characters posing for a photo shoot. For some titles, the character's development play second or third fiddle to eye candy, providing gamers with little to no emotional attachment with the characters they will spend the next 20 hours or so with.
That is where Lost Odyssey is different; that is where it shines. In Lost Odyssey, the focus of the game are your characters ; their thoughts and emotions. There are two types of characters in the game; immortals and mortals. While the mortal characters have simple concerns, immortals have a broader view on certain things.
Characterization is implemented in two ways in Lost Odyssey. First you have the ' A Thousand Years of Dreams ' stories. There are some people who have complained that 'text-based' stories are a thing of a the past and we should progress to audio narratives or cut scenes to relay a story. I strongly disagree. There is something different about reading that cannot be captured by audio narrations and movies.
When you read something, you process the words and interpret its meaning; in your mind's eye you encounter a 'cut scene' more beautiful than the what can be presented visually or orally for that scene becomes your own creation. The presentation of the 'A Thousand Years of Dreams' is by no means bland. The text is accompanied by background music, some sound effects and a creative way of scrolling the text to your screen.
Whether to do with family, or some other emotional elements - something that bring tears to your eyes. The main element in these games is often fighting or whatever, but I want these emotional elements. Yes, indeed. Those simple, yet surprisingly heartwarming and deep short stories make the characters more 'realistic'.
It draws the gamer to identify with what these characters are going through. The focus was never really on the event but more on the character's emotions. The second element used to enhance the presentation of the game are the well crafted cutscenes and the dialogue. While not having the benefit of a thousand years of experience, it is in this element that mortal characters are given 'life'. While the concerns of mortals are more simple compared to the vast expanse of eternity that the immortals go through, the cutscenes and dialogue give the mortals much needed sense of personality.
It is the interaction of both immortals and mortals that give rise to the strong emotions in the game. There are very powerful emotional cut scenes in Lost Odyssey, certainly enough to make this gamer cry several times throughout the game. The characters do not go through strange sequences when they are exchanging philosophies or the meaning of life.
The exchange of words between characters are quite simple but these are things that people can relate with. The music in the game was composed by Nobuo Uematsu. Unlike his Final Fantasy compositions, the music in Lost Odyssey is not only composed of orchestrally sweeping tracks, but also creative mixes with electronica and guitars. Judging from Uematsu's latest work in both Blue Dragon and Lost Odyssey, he appears to be experimenting with different musical variations, most of which are quite pleasing.
The good portion of the background music in the game are simple tunes which are replayed during the 'A Thousand Years of Dreams' sequences. These tracks do not have a complicated musical score so as not to divert the attention of the gamer from the actual text. Another thing that is worth mentioning is that the battle themes of Lost Odyssey, which are some of the best that Uematsu has ever composed.
The boss themes are so good that you'll find a long boss battle to be less tedious because of them. In fact, my favorite musical track in the game is the boss battle theme 'An Enemy Appears'. Other than that, the main theme of Lost Odyssey is quite memorable and fits the game in its own unique way. Other than Uematsu's music, the voice actors and the VA director for the game deserve a lot of praise.
Personally, I don't understand why 'professional' videogame reviewers scored this aspect of the game low. The VA direction of Lost Odyssey is superb! The strong emotional moments are accentuated by a great VA cast. In Lost Odyssey, the characters are not trying to sound 'cute' or upbeat, instead they try to sound natural.
One of the things that surprised me are the voice actors for Cooke and Mack. However, Grade 6 Magic Chant is a brutal attack that will hit your whole party. They can only do this when there are six of them though. Once you kill one of them, the rest of the battle is cake. After the battle ends the game will go into cutscene mode for a while. You'll end up back on the White Boa again. Click the right stick to go to the navigation menu, and use this opportunity to save your game.
When you are ready to return to Grand Staff , choose the landing point closest to Tosca , and launch the Nautilus. Began hugging the shore as you sail west, and you'll eventually reach an inlet close to the glowing purple dot that's on your map. You'll be asked if you wish to pursue the Grand Staff. Select "Yes" and you'll see some cutscenes, which result in you entering the Staff.
As soon as you're inside Grand Staff , take a few steps to your left and save your game. Head further left and descend the ladder that's there, and climb down the one after that as well. This will bring you to a computer terminal. Activate it, then climb back up the second ladder. Run north from there, and board the elevator.
When you get off, run to the right to find the control panel for the huge movable platform that you are on. After the initial move that happens when you approach it, run to the right and open the chest that's there for a Goddess Medicine , then turn around and head left until you reach a ladder. Climb it, and then the next one as well. This will bring you to the Transportation Lift.
Walk to the center of the lift to where there's a control panel, but don't activate it yet. Instead head further to the right, crossing to the other side of the lift. You'll find a chest containing an Enchanted Necklace there. Once you have it, head back to the center of the lift and select "Rise". Then Quit, and run to the platform on the left for a chest that holds Godly Dragon Tears.
You can then Quit, run to the left, and activate the computer terminal that's off of the lift. This will cause a treasure chest to move closer to the lift. Use the lift controls to turn the lift to the right, then run over to the chest and open it for an Inferno Horn. Return to the control panel, select "Rotate Left", and then select "Rise.
Once you have them, run back to the right and climb the first ladder that you come to. This will take you to the Magic Control area.
Open the chest to the left for a Mana Prime , then climb back downstairs and use the ladder further to your right to reach the rest of the Magic Control. Operate the terminal that's just ahead after entering, then climb the ladder on your left and push the red button on top. Head further left of there to find a chest containing an Ambrosia.
Climb back down the ladder and press the button to the right of the terminal, then climb down the ladder just to your right to find another red button you can push. Climb back up, and then climb the ladder to the right as well. At the top you will find yet another red button that you can push, as well as three computer terminals. Press the button first, then activate each of the three computer terminals. Keep your eye on the gears moving just behind them.
You need them to stop so that the blades are horizontal, allowing you to pass by. If they stop vertically, so that they block the path, just turn them on again by reactivating the terminal, and try again.
When they've all been stopped, run past them to reach a chest containing the Wyvern's Tail weapon. Equip that bad boy to Kaim , then return to the previous area, where the Transportation Lift was. Again, climb the ladder that led you to the Mana Prime. This time, you'll notice the computer terminal is usable. Use it to stop the moving platform on your right, then jump across and follow the path until you reach a chest that holds the white magic spell, Reflect.
You can then go back to the lift area again, climb the first ladder again, and make your way to the first red switch AGAIN. This time, however, you'll be using the elevator that's there to reach the next area: the Glass Chamber. Walk forward towards the stairs for a cutscene, then walk to the right and look for a save sphere so that you can save your game. Climb down the ladder that's nearby. Doing this will bring you to the Magic-Powered Unit , where you'll get some more dialogue.
When it's over, walk to the center of the lift, and access the control panel. After another cutscene, speak to Sed and form two parties. It is a VERY good idea to keep the parties balanced, and simple.
The upcoming battle is not hard, but it is Ideal preparations for the battle: Wind and Fire based rings. That's why balanced teams are so important. If you have two physical attackers Kaim and Seth and two magic casters Sarah and Jansen to make up each team your damage should be pretty balanced. Keep an eye on the HP of each general shown in the upper-hand corner of the screen Things to make note of, are that the monsters will heal for about HP each turn, unless you have Sed use Adjust Output, which will stop this healing process once.
This can be useful if one of your attackers scores a critical hit, or something to that effect; youwould want to make up for it by not letting the other general heal. Balance: Balance is the key to this battle.
Aside from Forceus , neither of the Generals attacks are all that bad, and the fight shouldn't be too difficult providing your not under leveled. If you are, you can always level right in the area. During the fight, have Sed alternate between adjusting the output, to keep things balanced, while not allowing either General to heal as much as they usually do. After the battle, open the menu and heal up. Head to the lift on the left side of the room. Ride it to the Upper Floors, then run along the path until you reach a moving platform you can jump onto.
Hop onto it, and when it reaches the floor above hop back off. Run forward along that platform until you reach a ladder. This will bring you back to the Glass Chamber , where another, more conventional, boss is waiting for you. Edit-Before riding the lift to the Upper Floors you'll want to first ride the western lift down to the Maintenance Lift section, activate a terminal there to move a item closer to the lift, then ride the lift you took back up to the area you fought the boss; then move to the eastern lift and select Lower Floors to bring you back to the Maintenance Lift section; then proceed using the lift similarly to how you used it during the Transportation Lift area and pick up the 4 items in this section - Sage Earrings , a Slot Seed , Crystal Fragment , and Heaven's Branch.
Once you have obtained these items you can return back to the Magic-Powered Unit room and take the lift to the Upper Floors. Boss: Magic Beast HP: 26, It's been a long time since there's been a straight-forward, no nonsense, old-school boss battle. Well, here's one. His defense is kind of low. Just hit this guy with your strongest stuff. Neither Sonic Quake nor Ground Strike are dangerous. Flare Core, on the other hand, will Mess. It will do 2,, damage to everyone if he hits it. The bright side, is it will take him three turns to ready it, so you'll know when it's coming.
Have someone cast All-Barricadus at the start of the fight, and have everyone defend before it hits Then afterwards, immediately heal. If you can live through that, there's nothing else the Magic Beast can throw at yo that should be able to stop you. After the battle, take a few steps over to the nearby save point, and save your game again. After that, head up the stairs in front of you and step into the fancy elevator. That will take you to the Control Room. There you'll initiate a battle with Gongora Well, not really.
He'll take control of Jansen and use him as a puppet. You can't kill Jansen or it's a game over. Instead, just keep defending. Jansen won't use any of his dangerous spells, so don't worry about dying. After four rounds of defending, Gongora will end the battle. Wait out the following cutscenes, and a timer will appear on-screen, as Grand Staff begins to fall. You'll have eight minutes to make it back to the Nautilus.
This is more than enough time -- just make sure to flee from every random encounter. When you're back at the world map, save your game an then approach the Tower of Mirrors. Dive underwater by pressing the B button, and you'll automatically go into cutscene mode. When the scenes are over, you'll enter into the final battle of the game. Don't bother if you're below level 55, or preferably 60 though. Head over to the Temple of Enlightenment if you're not; you'll gain one level up per fight there.
Assuming you ARE ready, here we go:. This is one tough boss and he has a whole lot of HP, and on top of that he hit's pretty hard and absorbs all of your magic. Because of that, consider bringing in Tolten or Sed as a third physical attacker. You'll definitely want Sarah and Jansen on the team though. User Info: gwillster. Sign Up for free or Log In if you already have an account to be able to ask and answer questions.
Question Status I have a question about the yrs of dreams? Answered A thousand years of dreams - Videos? Answered Treasure trove: easily missed items? Ask A Question. Mistwalker's second game , however, was an entirely different story. Lost Odyssey was a return to form, featuring grand storytelling, intricate turn-based combat, and a blend of high-fantasy and science fiction.
As much as Lost Odyssey feels like it could be Final Fantasy game, it tries some unique new ideas that mostly succeed. Lost Odyssey stands at the head of the pack, however, and it's one of the most memorable experiences on the console. That being said, though, there are plenty of issues that could be smoothed out, and a remaster would help Lost Odyssey be even better. Lost Odyssey's unique story setup focuses on Kaim Argonar, an immortal that's lived nearly years but has lost his memories.
As the game unfolds Kaim meets four other immortals and starts to recover his memories, finding out the reason why they're all immortal and what they're supposed to be doing. Part of what makes Lost Odyssey so memorable is its impeccable presentation. There's a serious sense of scale to all of the events of the story, and the game starts strong with an unforgettable introduction scene that takes place in the middle of a massive battle.
Lost Odyssey feels like it a decent budget behind it, which it probably did since it was published by Xbox Game Studios.
0コメント