Still, as a fighter, Aela is extremely capable and worthy of taking along on a trip or two. Following in her story leads players to "The Silver Hand," one of the best quests in the base Skyrim game. Eola bears the distinction of being one of the most unsettling followers in the entire game. She's not particularly moral, or good-natured, due mostly to her cannibalistic tendencies.
In fact, Eola can convince the player to join her cult, where they can partake in the feasting of human flesh. For those who don't mind going down this road, Eola does give back in spades.
She's an expert when it comes to sneaking, and she can even resurrect dead corpses and use them in battle. Her only drawback is a lack of heavy armor and weaponry, which can make her more vulnerable in a fight.
Few followers in Skyrim are as versatile and tough as Teldryn Sero, and he continues to impress as a mainline option. He can be recruited near Raven Rock for gold, at which point players can take advantage of his excellent combat prowess and tactical efficiency.
Sero wields Elven weapons and Chitin armor, which is an odd combination, but it works. He can also wield magic alongside one-handed weapons, which is an extra bonus.
Aside from his combat efficiency, he's also a chatterbox who can keep the conversations going for a while. Mage followers are scarce in Skyrim, but Illia is one of the best. She can be found at the Darklight Tower, where the player must help her kill her opportunistic mother who is attempting to transform herself into a hagraven.
Once completed, she can join the player, bringing her vast magical powers along. Illia is highly proficient in frost-based spells, particularly Ice Spike, which can deal incredible amounts of damage. She's vulnerable in a close-up fight, but as an offensive support character, she brings a highly valuable set of skills to the table.
Khajiit are a mysterious race with a lot to reveal , but few of them tend to wield magic. Typically, the race is traditionally tied to shadowy guilds and sneaky professions, and it's rare to see them pursue the arcane arts to any large degree. Incredibly annoying, but unquestionably talented, Cicero is the keeper of the Night Mother, the rotten body in a coffin that commands the Dark Brotherhood assassins in their selection of contracts.
His combat ability, mixed with his penchant for delivering zany one-liners and stories makes him a unique alternative to the traditional warrior type. For good old-fashioned strength and stopping power, Argis is the follower to beat.
He can be located in Markarth inside the Vlindrel Hall, and will also serve as housecarl to the player if they achieve Thane status. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: zex Well if you don't mind a little spoiler If for some reason you don't want to be a werewolf then don't join the companions.
It's curable at the end of the questline though. Now I am become death, the destroyer of worlds. User Info: unclesok. Spoiler continued Being a werewolf is no big deal. You don't gain resting bonuses from beds. I have used it a few times early on. Also I think you can skip being a werewolf. How can men who've never seen light be enlightened? I've already done that crap twice and dont wanna do it a third time?
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