Why do perks go away in ascension




















Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! The monkey's in ascension info? About the monkey's, does anyone knows what the exactly do? I mean how to stop them from stealing your perks? And how to know which one they will steal? Because when the monkey round start, one of your perks get highlighted en become smaller and bigger en keeps going like this.

Accepted Answer. The monkeys replace the hell hounds of previous zombie maps. DO NOT throw a grenade at them, as they will throw them back at you. Monkeys, while they will attack you if you get close, primarily attack the perk cola machines themselves during their spawn rounds.

They steal the players' perks in the form of attacking the various perk machines, and can also damage and kill the player. They replace Hellhounds and the Pentagon Thief. They wear space suits similar to the ones worn by regular zombies, and are likely zombified primates from the Soviet Space Program. The Space Monkeys will attack a perk machine until the player loses their perk.

Perk Machines have HP and monkeys inflict one damage on the machine if players are far from the machine, and eight if the players are close up. Once the machine has been disabled, the player must re-buy the perk. The last Space Monkey, upon death, will drop a Max Ammo , and also a Random Perk Bottle if the players successfully kill all monkeys without having any machines damaged.

It should be noted that if the player has obtained a perk from the Random Perk Bottle and have not opened the area in which the Perk-a-Cola is located, the Space Monkeys will not attack that perk machine. Monkeys have two different attacks: close range which is strong, and long range which will cause the player to become dazed and weakened, though if the player is in the air when the monkey uses this attack, they will be unaffected.

The area will stay open for the rest of the game. Power-Ups that are unique to Ascension include:. For a list of Power-Ups available on all maps, view the Power-Ups page. The traps on Ascension include Fire Traps , which act exactly like the Electric traps from past map, and Automatic Turrets. Each use lasts 30 seconds and has a 90 second cool down period.

The new Lunar Lander transport act a bit like teleportation pads. There are four platforms around the map which holds the Lunar Lander. The Lunar Lander starts in the same room you start at.

After the power is activated, you can call a Lunar Lander to one of the other platforms. If a player is on the Lunar Lander while it's being called, they will be transported across the map on the Lunar Lander. If a player doesn't call the Lunar Lander to a new location, you must buy a trip for Points. The Lunar Lander will always lead back to the starting position if you buy a trip.

They always mostly attack to the first perk you bought. For ex: you have juggernog and speed revive, u should go to juggernog. User Info: Emimemfan. The monkeys will go after the machine of the perk you have. You need to shoot them off and kill them before you lose your perks. User Info: aznman During the monkey round the reason for the monkeys are to steal your perks. The best way to stop them is to guard your best perk preferably juggernog.



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